

A large group of Grunts incoming? Chuck a blazing-blue plasma grenade into the mix and watch them scatter.

Under fire from enemy reinforcements? Drop a shield and turn the tables on your foes. Perhaps you want to pick off the Banished using a long-range weapon from a distance? Use the Grappleshot to reach a higher vantage point and have at it.īut what about those stragglers hiding inside the buildings? Your trusty Assault Rifle should be able to deal with them along with some well-timed melee attacks. You'll have various weapons and Spartan abilities at your disposal to help you eliminate the enemy, but how you approach it is entirely up to you. When you first step out into the game's open-ended area and see countless enemies dotted around the environment and sprawling into the distance, Halo Infinite presents its first opportunity to flex its legendary sandbox muscles.
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It's yearning to be explored, arresting in its beauty and full of countless gameplay possibilities. Much like the moment where Link stands atop the Great Plateau in The Legend of Zelda: Breath of the Wild, Halo Infinite's Zeta Halo will likely evoke the same breathtaking reaction in many players. And with Zeta Halo, players are gifted the perfect playground. Instead, it's something that never fails to evoke a sense of giddy satisfaction when you use it to open up a new level of verticality to Halo's combat that hasn't been possible before. Not once does it feel shoehorned in or unnecessary.
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The Grappleshot adds so much player freedom and traversal options that it's hard to imagine how Master Chief and the Halo series as a whole ever coped without it. You can pull weapons and canisters towards you, scale previously impossible heights and buildings with ease, fling yourself around corners to escape danger, and pull yourself towards enemies for a satisfying beat down. The Grappleshot, which has already captured the imagination of Halo Infinite players online, is quite simply a revelation. And thankfully, there's a handy way to seize these volatile canisters from a distance, too. We've been blowing up red barrels and the like in video games for years, but being able to grab and throw these environmental hazards into the face of an onrushing Brute or towards a gaggle of Grunts is incredibly liberating. You can now pick up various explosive canisters and lob them at enemies.

The first change seems relatively insignificant, but it's something that never gets old. However, several new gameplay mechanics dramatically affect how Halo fundamentally feels and plays. Halo Infinite's campaign begins in a typically linear fashion as you mow down waves of animated Grunts, burly Brutes, and deadly Elites onboard a now-ravaged spacecraft. And it's the best it's ever been in Halo Infinite. It's the moment-to-moment gameplay that cemented Xbox's premiere, first-person shooter into the annals of video game history. So Halo Infinite's story is undoubtedly compelling, but the series' lore isn't exactly the main reason why so many players fell in love with the original game 20 years ago. "The Grappleshot is, quite simply, a revelation."

Again, the game doesn't assume the player knows every facet of Halo's universe or what happened in previous titles. Like you – the player – she's slowly trying to piece together everything that's happened since the Banished defeated the UNSC. The Weapon is noticeably more naive than Cortana ever was, as well. She also has a habit of bringing out a more playful side of Master Chief that feels long overdue. She's far more easygoing than her holographic counterpart (especially given Cortana's dramatic turn in Halo 5). While the similarities are abundantly clear, The Weapon isn't just a carbon copy of Cortana. The way the pair's relationship develops throughout the campaign is one of the story's greatest strengths, too, and crucial to establishing an emotional connection between the stoic Chief and the player. From her witty interjections to her thoughtful observations, it feels great to have a little voice inside Chief's head again. Halo veterans will instantly gravitate towards The Weapon.
